So the kinds of displays created with this technique will usually be repetitive patterns. However, in doing so you probably will not have time to change the bitmap, colour or size of the sprite (as applicable). This trick essentially allows you to create more than the normal limit of 3 copies of a sprite. There are important limitations with this trick. The most common use is with P0 and P1 to create a row of sprites. This trick may be used with Player0, Player1, Missile0 and/or Missile1 in any combination. Using this trick, up to 18 sprites may be displayed on a scanline. The multi-sprite trick is a technique which allows a programmer to put more sprites on a scanline than would normally be allowable. But I suppose there's no real reason to sit on it if someone might find it usefull. This is another draft document, this was intended for inclusion with a larger introductory text that Paul was working on. >I'm curious about how you managed 9 sprites in Space Instigators.
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